
CROSSNET is a four-square volleyball hybrid where players defend individual quadrants around a net and try to rotate upward toward the winning square.
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Classic CROSSNET king-square rotation.
King-Square Rotation is classic CROSSNET: climb to square four, serve from the scoring position, and earn points when other players are eliminated while you remain in square four.
Set up the four-way net and designate the quadrants as squares one through four. Four players occupy the court, while extra players wait in a line behind square one. The player in square four serves diagonally to square two. After the return, the ball can be played into any opponent square. Each player is responsible for balls entering their square and normally gets one touch to return the ball over the net into another square. A player is eliminated for letting the ball land in their square, hitting out of bounds, catching or carrying the ball, double-hitting, or playing out of turn. When a player is eliminated, that player goes to square one or the back of the line, and the remaining players rotate clockwise to fill the empty square. The player in square four scores when another player is eliminated while the square-four player survives the rally.
Classic CROSSNET is commonly played to 11 points, win by two. Only the player in square four can score; that player gains a point when another player is eliminated and the square-four player remains in. If the square-four player is eliminated, no one receives that rally point. For timed or PE-style rotation formats, record each player or team total at the end of the agreed time window.
For king-square play, record the match winner and optionally note the final point total. For timed rotation, enter every player or team score with higher score winning.