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How You Rank

The rulebook for the rankings

Find your kind of ranking

Wins, consistency or the strength of your opponents? Your results hold more than one story.

There is no single fairest method. Start with what your table values; you can always read the same results another way.

What feels fair?

1 of 2

What should a great player do?

Two quick choices. Your results stay the same.

Same results. Different leaders.

Example players at four-player tables. Change the lens and watch the order.

More victories lead. Morgan’s three wins take the top spot.

  1. 1stMorgan3
  2. 2ndAlex2
  3. 3rdCasey0

Three ways to name a leader from these same results

See the example results

Synthetic records from different four-player tables; other seats are omitted. No ties.

PlayerFinishesPlayed
Alex1 · 1 · 43
Morgan1 · 1 · 1 · 4 · 45
Casey2 · 2 · 2 · 2 · 2 · 26
What do Needs and Compares mean?

Needs says what a method has to be fed: a method that works from placements only needs to know who finished where, while one that needs scores stays blank until your game records numbers. Compares says how far the number travels — methods that scale across any group are the only ones a global game leaderboard can offer, because a simple total is an artefact of how often your group plays.

Switching methods never changes your matches — only how they are read. Open a row for the plain-language explanation, the formula, and where the method misleads.

17 families

9 compare across groups

8 need scores

4 coming soon

Know what you want? Browse every method.

Choose a starting point

Tap a row for details · swipe for more

Good at
Basic Counting
New groups, any game, and settling the 'who actually wins more' argument.
Placements
One group
Simple
Live
Basic Counting
Seasons and leagues that want to reward attendance as well as winning.
Placements
One group
Simple
Live
Basic Counting
Tournaments and playoffs where the stakes genuinely vary.
Placements
One group
Intermediate
Live
Basic Counting
Free-for-all fields of four or more, where a near-miss still deserves the record.
Placements
One group
Simple
Live
Basic Counting
Comparing people who have played very different numbers of matches.
Placements
One group
Simple
Live
Basic Counting
Big groups, where finishing consistently above average is the real competition.
Placements
One group
Simple
Live
Placement Points
Free-for-all game nights with a fairly steady group size — the easiest system to explain.
Placements
One group
Simple
Live
Placement Points
Groups whose numbers swing between four and eight from week to week.
Placements
One group
Intermediate
Live
Placement Points
Large fields of eight or more, where you want winning to be worth a lot and the podium fight to matter.
Placements
One group
Intermediate
Live
Placement Points
Groups that only respect the podium and want the table to say so.
Placements
One group
Intermediate
Live
Placement Points
Groups who want a sharply top-heavy curve and are happy to tune one number.
Placements
One group
Intermediate
Live
Placement Points
Structured events with pools, semis and a final.
Placements
One group
Intermediate
Live
Average & Percentile
A balanced, instantly readable reading when your matches are roughly the same size.
Placements
One group
Simple
Live
Average & Percentile
Measuring someone's typical evening rather than their worst one.
Placements
One group
Intermediate
Live
Average & Percentile
Mixed field sizes and uneven attendance; the fairest reading in this family, and comparable enough between groups to travel to a global board.
Placements
Any group
Intermediate
Live
Average & Percentile
Groups who believe one catastrophe should count for more than one triumph.
Placements
One group
Advanced
Live
Average & Percentile
Long seasons where you want to forgive the occasional disaster and reward a peak.
Placements
One group
Intermediate
Live
Average & Percentile
A balanced reading that neither a lucky win nor an unlucky collapse can swing.
Placements
One group
Intermediate
Live
Head-to-Head
Duos and rivalries, and small groups where everyone plays everyone.
Placements
One group
Simple
Live
Head-to-Head
Free-for-all games, where beating more people in a bigger field is genuinely harder and this notices.
Placements
One group
Intermediate
Live
Head-to-Head
Round-robin settings with plenty of repeated matchups, where the pairwise picture is complete.
Placements
One group
Intermediate
Live
Head-to-Head
Free-for-all game nights with rotating attendance and variable table sizes.
Placements
One group
Intermediate
Live
Score-Based
Combining games whose scores live on wildly different scales, when you want a cumulative total.
Scores
One group
Intermediate
Live
Score-Based
Groups playing many different scored games under a single ranking with uneven attendance.
Scores
One group
Intermediate
Live
Score-Based
Mature scored datasets where how far above average you were is the interesting part.
Scores
One group
Advanced
Live
Consistency
A secondary column beside a real ranking — who is both strong and reliable.
Placements
One group
Intermediate
Live
Consistency
A quick volatility check that needs no explaining.
Placements
One group
Intermediate
Live
Participation
Groups where attendance varies a lot and you want performance separated from turnout.
Placements
One group
Intermediate
Live
Participation
Social groups who want the every-week regular to stay competitive with the occasional visiting shark.
Placements
One group
Intermediate
Live
Participation
Recognising the person who never misses a game night.
Placements
One group
Simple
Live
League Standings
Any competition that wants standings nobody has to have explained to them.
Placements
One group
Simple
Live
League Standings
Leagues where people play very different numbers of fixtures.
Placements
One group
Simple
Live
League Standings
All-time honours boards where the count is the story.
Placements
One group
Simple
Live
League Standings
Score-based games where lifetime output is itself the badge — bowling, Scrabble.
Scores
One group
Simple
Live
League Standings
Comparing scoring efficiency when people skip rounds.
Scores
One group
Intermediate
Live
League Standings
Two-sided scored games where the size of a win carries information.
Scores
One group
Intermediate
Live
League Standings
Comparing how decisively people win across different numbers of fixtures.
Scores
One group
Intermediate
Live
League Standings
League play where draws exist and you want winning to be worth clearly more than not losing.
Placements
One group
Simple
Live
League Standings
Best-of series, elimination brackets, anything sudden-death.
Placements
One group
Simple
Live
League Standings
Competitions whose incentives do not match the standard 3-1-0.
Placements
One group
Simple
Live
League Standings
Racing-style free-for-all where you want precise control of the curve.
Placements
One group
Intermediate
Live
Placement Standings
Tournaments where the whole distribution of finishes is the story, not a single number.
Placements
One group
Intermediate
Live
Momentum
The trophy case and the headlines — a bragging-rights board, and a good one.
Placements
One group
Simple
Live
Cross-Game
Groups with a wide shelf, asking who is the most versatile rather than the most specialised.
Placements
One group
Intermediate
Live
Elo-like
Pure duels with a stable roster: chess, darts legs, head-to-head anything. Cross-group play knits ratings together, so it travels to a global board.
Placements
Any group
Expert
Live
Elo-like
Long histories with a stable group and mixed table sizes — the default serious choice, and it scales to global boards.
Placements
Any group
Advanced
Live
Uncertainty-aware
Ladders where people come and go, so returning players re-find their level quickly.
Placements
Any group
Expert
Coming soon
Bayesian
Global game leaderboards with many players in groups that never meet — it was built for exactly that, and it is the only advanced rating that handles all three match shapes.
Placements
Any group
Expert
Coming soon
Statistical Models
Dense histories between the same people, and global boards, since it tolerates players who have never met.
Placements
Any group
Expert
Coming soon
Statistical Models
Free-for-all groups who record complete placements and want the most rigorous estimate available.
Placements
Any group
Expert
Coming soon
Matrix Methods
Leagues where people play very different fixtures — it was designed for exactly that problem in college football.
Placements
Any group
Expert
Live
Matrix Methods
Scored competitions where beating someone by thirty says more than beating them by one.
Scores
Any group
Expert
Live
Tournament Formats
Actual Swiss-paired tournaments, where those tiebreakers are the standard and mean something.
Placements
One group
Advanced
Live
The families

17 families, easiest first

Tap a family for the idea behind it and its methods. Easiest to explain comes first.

Basic Counting6 methods

Simple win, podium and top-half counting — intuitive and universal.

Placement Points6 methods
Average & Percentile6 methods
Head-to-Head4 methods

Pairwise readings: who finishes ahead of whom, directly.

Score-Based3 methods

Uses the raw game scores, rescaled so different games compare.

Consistency2 methods

How steady your results are, not how high they peak.

Participation3 methods

Balances how well you play against how often you show up.

League Standings11 methods
Placement Standings1 methods

Placement tallies for free-for-all fields.

Momentum1 methods

Time-aware readings — streaks and runs.

Cross-Game1 methods

Rankings that span several games — measuring range, not depth.

Elo-like2 methods

Adaptive skill ratings that update after every match.

Uncertainty-aware1 methods

Ratings that carry a confidence band and know when data is stale.

Bayesian1 methods

Probabilistic skill estimates that handle duels, teams and free-for-all alike.

Statistical Models2 methods

Maximum-likelihood models — the most rigorous skill estimates.

Matrix Methods2 methods

Linear algebra over the whole schedule — fair rankings from messy fixtures.

Tournament Formats1 methods

Format-specific standings with their own tiebreakers.