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F1-Style Points

Formula 1's curve, unchanged: 25-18-15-12-10-8-6-4-2-1 for the top ten, nothing below.

Every place tells a story

Interactive example · no real player data

In a four-player result, finishing second beats 2 opponents and earns 18 points.

F1 weights: 25–18–15–12–10–8–6–4–2–1. This four-player example uses the first four weights.

How it works About 1 min read

F1-Style Points uses the proven Formula 1 points distribution: 25-18-15-12-10-8-6-4-2-1 for positions 1st through 10th. Players finishing 11th or lower receive 0 points.

How it works: The top 10 finishers earn points on a carefully designed curve that heavily rewards winning (25 points) while still giving meaningful points to the top 10. The gap between 1st and 2nd (7 points) is the largest, emphasizing victories.

When to use it: Ideal for large free-for-all matches with 8+ players. The F1 system is battle-tested across decades of motorsport and naturally creates exciting point battles.

Watch out for: Players finishing outside the top 10 earn nothing, which can be demoralizing in very large fields. Also less meaningful in small matches (under 6 players) where the curve doesn't have room to operate.

Will it fit your results?
Works well with

Games whose results this method reads cleanly

Also in Placement Points

Points by finishing position, so every place is worth something.

F1-Style Points — How You Rank