Elo
What does a rating gap mean?
Interactive example · no real player data
Equal ratings split the expectation 50/50. Expected score includes draws; it is not a guaranteed win rate.
How it works About 1 min read
Elo is the most famous rating system in the world, created by Arpad Elo for chess in the 1960s. It estimates player skill using pairwise win/loss outcomes and predicts future match results.
How it works: Each player starts with a rating (default 1500). After a match, the winner gains points and the loser loses points. The amount exchanged depends on the rating difference: beating a higher-rated opponent earns more points, while losing to a lower-rated one costs more. The K-factor controls how responsive ratings are.
When to use it: The gold standard for 1v1 games with established player pools. Its predictions improve with more matches, and it naturally creates an intuitive skill ladder.
Watch out for: Only supports 1v1 or team-vs-team (not FFA). Doesn't model uncertainty like Glicko-2 or TrueSkill. Ratings can be slow to converge for new players without a provisional K-factor period.
Will it fit your results?
Also in Elo-like
Adaptive skill ratings that update after every match.