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Geometric Mean Percentile

Multiplies your per-match percentiles and takes the Nth root, so a single near-zero match pulls the whole score down hard.

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Averages of where you finish — fair across uneven schedules. The formula and explanation below describe Geometric Mean Percentile.

How it works About 1 min read

Geometric Mean Percentile takes the geometric mean of per-match percentiles instead of the arithmetic mean. This severely penalizes any match with a very low percentile.

How it works: Multiply all match percentiles together and take the Nth root (where N is the number of matches). Unlike the regular average, a single last-place finish (near 0%) will dramatically lower the score.

When to use it: When you believe consistency is paramount and a single terrible performance should be heavily penalized. It creates a "no bad games allowed" philosophy.

Watch out for: Can be harsh on players who have one off day. The mathematical concept is less familiar to casual players. Best for analytically-minded groups.

Will it fit your results?
Works well with

Games whose results this method reads cleanly

Also in Average & Percentile

Averages of where you finish — fair across uneven schedules.

Geometric Mean Percentile — How You Rank