
Press-your-luck card game where players build a line of unique number cards for points while avoiding duplicates that bust the round. Action cards add interaction and modifier cards boost (or multiply) scores. Highest total at the end of the round where someone reaches the target score wins.
Store links
As an Amazon Associate, How You Rank earns from qualifying purchases. Prices and availability live on retailer sites.
Scorecard tool
Round-by-round score tracking for Flip 7
Players build a personal line of face-up Number cards by choosing Hit or Stay. Duplicate Numbers Bust you for 0 points that round. Modifier cards add points or double the Number-card subtotal, and Action cards can force effects (Freeze, Flip Three, Second Chance). Rounds end when no players are active or when someone flips seven unique Number cards (Flip 7). Scores accumulate until the target is reached.
Flip 7 is a multi-round press-your-luck game. Each round starts with a face-up deal and then players cycle through turns choosing to Hit (take another face-up card) or Stay (stop for the round and bank whatever points they have built). You score from your personal line of unique Number cards, enhanced by Score Modifier cards; but if you ever receive a duplicate Number you Bust and score 0 for the round. Action cards (Freeze, Flip Three, Second Chance) create interaction and surprise. Play rounds until a player reaches the target (default 200) and finishes that round with the highest total.
Each round: shuffle and choose a Dealer. The Dealer deals one card face up to each player in turn (including themself). If an Action card appears during this initial deal, pause immediately to resolve it, then resume dealing until everyone has been dealt at least one card (some players may have more or fewer cards depending on actions).
After the initial deal, the Dealer goes around the table offering each active player a choice:
Hit: take the next face-up card.
Stay: become inactive for the rest of the round and keep whatever you have for scoring.
When you Hit, keep your Number cards in a single row (your line). Place any Modifier/Action cards above the line. If you are ever dealt a Number that matches a Number already in your line, you Bust and are out of the round (0 round points).
Key card effects:
Freeze (Action): the chosen active player immediately banks the points they have collected so far and becomes inactive for the round.
Flip Three (Action): the chosen active player must take the next three cards one at a time (all card types count toward the three). Stop early if they Bust or if they reach Flip 7.
Second Chance (Action): keep it in front of you. If you would Bust from a duplicate Number, discard Second Chance and the duplicate Number instead of Busting. (You do not immediately take another card; you simply continue the round normally.)
The round ends when (a) there are no active players because everyone has Stayed, been Frozen, or Busted, or (b) a player achieves Flip 7 by having seven unique Number cards in their line, which ends the round immediately for everyone.
If you Bust, your round score is 0. Otherwise: add your Number cards; if you have an x2 modifier, double that Number-card sum (x2 does not multiply the +15 Flip 7 bonus or additive modifiers per the official FAQ); add +2 to +10 modifiers; if you achieved Flip 7, add +15. Add the result to your running total.
Record the scoreTarget used and each player's final total points at match end. If a tie above the target triggered additional rounds, optionally note that a playoff round occurred.