
Two-player narrative romantic-comedy game by Jacob Jaskov. Each player creates a character, takes them on dates over multiple chapters, and chases a private Destiny — both players can independently win or lose, producing the rare 4-way outcome space (both win / both lose / one wins / draw).
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Build characters, play scene cards, manage personality token positions across chapters. End-game checks each player's chosen Destiny independently.
Fog of Love is a two-player narrative game in which players create characters, take them on dates, and live out a romantic-comedy relationship over several chapters of scenes. Each player chases their own secret Destiny — which may be wholly compatible with, indifferent to, or at odds with their partner's — and the game ends with a finale where both players reveal whether they got what they wanted.
Place the board between the players (one side blue, one side pink).
Pick a Love Story; arrange its synopsis, chapter, scene, and finale cards.
Sort scene cards into three decks: sweet, serious, drama.
Shuffle trait, occupation, and feature decks; deal each player a starting hand.
Each player privately receives Destiny cards in their color (typically four to start).
Character creation: each player chooses gender, picks 3 of 5 dealt traits, picks 1 of 3 dealt occupations, and assigns 3 features to their partner. Each feature/occupation grants personality tokens placed on the six-dimension track.
Discipline, Curiosity, Sensitivity (Gentleness), Passion, Rationality (Sincerity), Spontaneity (Independence). Each axis has positive and negative values modified by chosen scenes.
Optionally discard up to 2 minor scenes; draw replacements.
Play 1 scene face-up. Resolve it (you choose, partner chooses, both choose secretly, or it's a Situation/Secret/Reaction).
Adjust satisfaction and personality tokens per the scene's outcome.
Refill hand to 5.
After the chapter's scene budget is spent, advance to the next chapter; resolve the chapter-end card.
Partner-chooses — your partner picks the option for you.
Both-choose — simultaneous secret choice; results combine.
Situations — linger as ongoing modifiers.
Secrets — face-down until trigger.
Minor scenes — don't burn chapter budget.
Reactions — out-of-turn.
Held secret; players can swap, discard, retrieve, and replace destinies during play (must keep a minimum of 2 in hand). At the finale, each player commits to one final Destiny they believe they can satisfy.
The game ends after the finale chapter resolves; satisfaction totals are read, personality tokens are checked against destiny requirements, and the relationship is judged intact or broken.
Record each player's Satisfaction (0-12+). Each player's win/loss is determined by their own destiny check. Record draw when both win or both lose.
Two scores. Optionally record destiny names and pass/fail per player.