
Jenga is a stacking and extraction game where players remove one block from a tower and place it on top without collapsing the structure.
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Turn timer
Keep turns moving with a per-player clock for Jenga.
Players take turns removing one block from below the highest completed level of the tower and placing it on top. The player who causes the tower to collapse loses; the last successful placer wins.
A dexterity game where players take turns removing a single wooden block from a stacked tower and placing it on top, building the tower ever higher and more unstable. The player who causes the tower to collapse loses.
Jenga is a dexterity game for any number of players. The tower starts as a neat stack of 54 wooden blocks. On each turn you slide one block out from below the highest completed level and place it on top. Play continues until the tower collapses; the player who toppled it loses, and the previous player wins.
54 wooden blocks of uniform size (though small manufacturing variations in friction and dimensions are part of the game).
Loading tray (optional) used during setup to square up the initial tower.
Build the tower. Stack all 54 blocks in levels of three, with each level rotated 90 degrees from the one below. This produces an 18-level tower. Use the loading tray (if provided) to square it up.
Straighten any uneven edges so the starting tower is as stable as possible.
Decide who goes first by any method your group likes (youngest, builder, random).
On your turn:
You may remove any single block from any completed level below the highest completed level.
A "completed level" is one that has three blocks on it (the very top level being built does not count until it has three blocks).
You may tap, probe, or test blocks to find a loose one, but once you cause a block to shift noticeably, you must either:
Remove the block using only one hand at a time. You may switch hands between removals, but only one hand may touch the tower at any given moment.
You may not hold or brace the tower with your other hand.
Place the removed block on the topmost level of the tower, continuing the three-blocks-per-level, alternating-direction pattern.
Once you have placed the block and the tower is stable, your turn ends.
Your turn is considered complete once the next player touches the tower, or after roughly 10 seconds of stability (groups vary on this timing).
The game ends the instant the tower collapses (any significant fall of blocks counts, not just a total collapse).
The player who caused the collapse loses.
The winner is the player who completed the previous successful turn (the last player to remove and place a block without the tower falling).
One-hand rule: Official rules require one hand at a time. Some groups allow two hands.
Push-back rule: Official rules let you push a tested block back and try a different one; some groups enforce "you touched it, you move it."
What counts as a collapse? Some groups count any block falling off the tower (even a single extra block) as a loss; others require multiple blocks to fall.
Endgame for 2 players: With only two players, the loser is obvious; with more players, only the tower-toppler loses (everyone else ties for the win, or you can rank by elimination order if you play tournament-style).
Keep the playing surface level and stable (no wobbly tables).
Agree on the one-hand rule, push-back rule, and collapse definition before starting.
Players waiting for their turn should avoid bumping the table.
Jenga has no scoring. The result is winner/loser based on who toppled the tower versus who last placed a block successfully.
Record the winner (last successful placer). No scores are needed. Optionally record total blocks moved before collapse.