
Ping Pong (table tennis) is a fast indoor racket sport in which two players or two pairs hit a lightweight ball back and forth across a net on a hard table. Each game is played to 11 points (win by two), and a match is the best of an odd number of games.
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Keep turns moving with a per-player clock for Ping Pong.
Two players rally after a single bounce on each side. Each game is first to 11 points with a two-point margin; the match is the best of an odd number of games (default best of 5). Service alternates every two points, and every point at 10-10.
Ping pong, formally called table tennis, is a racket sport for two players (singles) or two pairs (doubles). Players use small rackets to hit a 40 mm ball over a low net on a hard table, scoring points whenever the opponent fails to make a legal return. It is fast, low-equipment, and played everywhere from basements to the Olympic Games.
A table tennis table: 2.74 m long, 1.525 m wide, and 76 cm high, divided by a net 15.25 cm high.
Two rackets (also called paddles or bats).
A 40 mm lightweight ball (about 2.7 g).
Players stand at opposite ends of the table. A point begins with a serve and continues as a rally until one side fails to make a legal return. Unlike tennis, you must let the ball bounce once on your side before returning it — you cannot volley.
The server tosses the ball up from an open palm and strikes it so it bounces once on their own side, then once on the opponent's side.
In singles, the serve may land anywhere on the opponent's side.
In doubles, the serve must travel diagonally, from the server's right half-court to the receiver's right half-court.
If a legal serve clips the net and still lands correctly, it is a let and is replayed (no point lost). There are no second serves for a fault — an illegal serve simply loses the point.
Service alternates every 2 points. Each player (or pair) serves twice in a row, then service passes to the other side. At 10-10 (deuce), service alternates after every single point.
You win a point when your opponent:
fails to return the ball legally,
lets it bounce twice on their side,
hits it off the table or into the net,
or commits a serve/contact fault (e.g. touching the ball with the non-racket hand).
A game is won by the first side to reach 11 points with a lead of at least 2 points. If the score reaches 10-10, play continues until one side leads by two (12-10, 13-11, and so on).
A match is the best of an odd number of games — most commonly best of 5 (first to 3 games) or best of 7 (first to 4 games). Players switch ends of the table after each game, and in the deciding game they switch ends when one side first reaches 5 points.
In doubles, partners must alternate hitting the ball during a rally (player A hits, then partner B, then opponent C, then opponent D, and so on). The serving order rotates through all four players, and the diagonal serve rule applies.
Volleying (hitting before the ball bounces on your side).
Touching the ball with your free hand or moving the table.
An illegal serve (hidden toss, ball not thrown up from an open palm).
In doubles, hitting two shots in a row instead of alternating with your partner.
Authoritative result is Games Won per player (e.g. 3-1 in a best of 5). Higher Games Won wins; a tie is impossible. Total Points Won across all games may be recorded as an optional diagnostic only.
The bestOf and pointsPerGame knobs are match params on this variant's ruleset; total_points_won is a diagnostic count metric and does NOT determine the winner (a player can win more total points yet lose more games), so it never sums into the games_won outcome — record games_won as authoritative.