
Uno is a shedding card game where players match color or number, deploy action cards to disrupt opponents, and try to empty their hand before anyone else.
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Turn timer
Keep turns moving with a per-player clock for Uno.
Standard Uno rules. Match cards by color or number, play action cards to disrupt opponents, and race to empty your hand. The round winner scores points from cards remaining in opponents' hands. First to 500 points wins the game.
Uno is a fast-paced card game for 2--10 players. The deck contains 108 cards in four colors (red, yellow, green, blue) with numbers 0--9, plus action cards (Skip, Reverse, Draw Two) and wild cards (Wild, Wild Draw Four).
Players take turns playing a card that matches the top of the discard pile by color, number, or symbol. If you cannot play, you draw a card. The first player to empty their hand wins the round and scores points based on the cards left in everyone else's hands.
The game continues across multiple rounds until someone reaches 500 points.
Almost everyone already knows how to play -- it is one of the most widely known card games in the world.
Quick rounds with constant interaction and dramatic reversals.
Action cards create satisfying moments of strategy and sabotage.
Works with large groups (up to 10 players) without slowing down.
Easy to teach new players in under 2 minutes.
Shuffle the 108-card Uno deck.
Deal 7 cards to each player.
Place the remaining deck face-down as the draw pile.
Flip the top card to start the discard pile. If the first card is a Wild Draw Four, return it to the deck and flip again. Other action cards take effect (e.g., Skip means the first player is skipped).
On your turn, you must do one of the following:
Play a card that matches the top discard by color, number, or action symbol.
Play a Wild or Wild Draw Four (these can be played on any card, with restrictions for Wild Draw Four -- see below).
Draw a card from the draw pile. If the drawn card is playable, you may (but are not required to) play it immediately.
| Card | Effect |
|---|---|
| Skip | The next player in turn order loses their turn. |
| Reverse | Reverses the direction of play. In a 2-player game, acts like Skip. |
| Draw Two | The next player draws 2 cards and loses their turn. |
| Wild | Can be played on any card. The player who plays it declares the next color. |
| Wild Draw Four | Can only be played when you have no cards matching the current color. The next player draws 4 cards and loses their turn. You declare the next color. (If challenged and you did have a matching-color card, you draw 4 instead.) |
When you play your second-to-last card (going down to 1 card in hand), you must shout "Uno!" If another player catches you failing to call Uno before the next player takes their turn, you must draw 2 penalty cards.
The round ends immediately when a player plays their last card. That player wins the round.
If the draw pile runs out, shuffle the discard pile (except the top card) to form a new draw pile and continue playing.
By official Mattel rules, Draw Two and Wild Draw Four cards cannot be stacked. The targeted player must draw and lose their turn. Many house-rule groups allow stacking, but the standard variant follows official rules.
The round winner scores points based on cards remaining in all other players' hands:
| Card | Point Value |
|---|---|
| Number cards (0--9) | Face value |
| Skip | 20 points |
| Reverse | 20 points |
| Draw Two | 20 points |
| Wild | 50 points |
| Wild Draw Four | 50 points |
The winner's score for the round is the sum of all opponents' remaining card values.
The first player to reach 500 points (cumulated across rounds) wins. If multiple players cross 500 in the same round, the player with the higher total wins.
Some groups play a single round and use the winner's point total as the score. Others play to 250 for a shorter game. Both approaches work for ranking -- just record the final cumulative score.
average_score -- average cumulative score across games.
win_percentage -- straightforward win rate.
normalized_score_avg -- adjusts for different player counts and target scores.
trueskill -- skill model for multiplayer free-for-all.
points_total -- cumulative points across all recorded games.
Ties on cumulative score are broken by playing one additional round. For ranking purposes, if final scores match across games, ranking methods treat them as equal results.
Select the Standard variant.
Add all players (2--10).
Enter each player's final cumulative score at the end of the game.
The system identifies the winner as the player with the highest score.
If your group plays a single round rather than to 500, record the round winner's point total as their score and give all other players a score of 0 (since only the winner scores in each round).
rounds_played -- total number of rounds before someone reached the target.
rounds_won -- number of individual rounds each player won.
target_score -- the agreed winning threshold (500, 250, etc.).
Remember that only the round winner scores points each round. Other players accumulate nothing until they win a round themselves.
If you play just one round, consider whether to log each round as a separate match (simple) or sum multiple rounds into one session (more accurate to the official game).
Record the cumulative total, not just the winning round's score.