
Classic 1965 3M Bookshelf abstract strategy game by Alex Randolph. One player tries to break a gold flagship through a silver blockade while the other tries to capture it.
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Standard 2-player asymmetric escape/capture game.
One side is trying to escape; the other is trying to trap and capture.
Players alternate moving ships on the Breakthru board. Gold wins when the flagship reaches the board edge. Silver wins when the flagship is captured.
Winner-only result. Draws are not expected in completed games.
Choose Standard, set the winning player, and add fleet/side notes if useful.