
Real-time symbol-matching card game where every two cards share exactly one matching symbol. Five official mini-games drive the action.
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Turn timer
Keep turns moving with a per-player clock for Spot It!.
Each player starts with one face-down card and there is a face-up tower in the center. Players simultaneously flip their personal card and race to spot the match between their card and the tower's top card; the first to spot it grabs the central card onto their pile. Continue until the tower is empty.
Spot It! (Dobble in Europe) is a real-time symbol-matching card game built on a beautifully simple mathematical guarantee: any two cards in the deck share exactly one symbol. Players race to be the first to spot the matching symbol between cards, then call it out and act on it according to the rules of whichever mini-game they're playing. The base box ships with five official mini-games on the same 55 cards, each with its own win condition and scoring direction.
Shuffle the 55 cards.
Deal one card face-down in front of each player.
Place the remaining cards face-up in a single pile in the middle (the 'tower').
On 'Go', everyone flips their personal card face-up.
Each player races to spot the matching symbol between their own card and the top card of the tower.
The first player to call the symbol takes the tower's top card and places it face-up on top of their personal pile. That new card becomes their new match card.
A new tower card is now exposed - the race resumes immediately.
The game ends the instant the tower is empty.
Each player counts their personal pile. Most cards wins. The starting card counts toward your total.
Enter each player's final card count. Optionally start the timer when you flip the first cards and stop when the tower runs dry.
After the tower is empty, each player counts their pile (including their starting card). Highest count wins. Ties are possible - record them as ties or use timing as a tiebreaker.
card_count is a single atomic outcome (cards in the player's pile) - it does not decompose into additive sub-scores, so there are no component or bonus metrics to record. Record card_count as the authoritative result; the optional round timer is captured at the match level, not as a per-side metric.