
TENZI is a fast, real-time dice game often billed as 'the world's fastest game.' Every player gets ten dice, rolls them all at once on 'Go,' then keeps re-rolling non-matching dice as fast as possible. The first player to get all ten of their dice showing the same number shouts 'TENZI!' and wins. It ships with 40 dice (four sets of ten) for 2-4 players and a large book of alternate ways to play.
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Turn timer
Keep turns moving with a per-player clock for TENZI.
Each of 2-4 players has ten dice. On 'Go' everyone rolls simultaneously, picks a target number, sets aside matching dice, and re-rolls the rest as fast as possible (independently after the first roll). The first to get all ten dice on one number shouts 'TENZI' and wins; the rest are ranked by finish order.
TENZI is a 2-4 player real-time dice race created by Carma Games. Each player has ten dice. On 'Go' everyone rolls simultaneously, then independently re-rolls any dice that do not show their chosen target number until all ten match. The first player to make all ten dice the same number wins instantly. Games typically last well under five minutes, making TENZI a fast filler and a staple family/party dice game.
2-4 players. Each player takes one set of ten dice (the retail box contains 40 dice in four colors).
Players hold all ten of their dice ready to roll.
Set aside (or, in some variations, stack) every die already showing your target number.
Scoop up the remaining dice and roll again as fast as you can.
After the simultaneous first roll, you do not wait for anyone else. Each player re-rolls at their own pace continuously.
TENZI ships with a large set of alternate modes, including:
Splitzi - win with five dice of one number and five of another instead of all ten matching.
Target TENZI - everyone must declare and go for the same announced number.
Stealzi - steal matching dice from opponents (swapping equal dice back).
TENZI Tower - stack matching dice instead of setting them aside.
Mega TENZI - play with twenty dice per player.
Team TENZI - partners work toward a shared number.
Timed TENZI - race the clock; skill tiers run from 'Cubie Newbie' (over 40 seconds) to 'TENZI Master' (under 10 seconds).
Twisted TENZI - combine multiple modes at once.
No points. The outcome is finish placement: 1 = first to complete (winner), then 2, 3, 4 by order of completion. Lower placement number is better.
The target_number and rounds_played knobs are match params on this variant's ruleset and are not per-side scores; finish placement is the only recorded outcome.