Give each player a column on the scorecard and write names in play order. Determine the starting player by rolling a die; the highest starts and play continues clockwise. On your turn, roll all five dice. You may stop after the first roll, or you may reroll some or all dice up to two additional times (three rolls maximum). After each roll you can set aside 'keepers' and reroll the rest; on the final roll you may reroll any dice (including keepers) if you want. After your final roll, you must score exactly one empty category on your scorecard for that turn-either in the upper section (Aces-Sixes) or the lower section (combos like Full House, Straights, Yahtzee, etc.). If your dice don't fit any empty category you want, you still must fill a box by entering 0. Each player gets 13 turns total; when all players have filled all 13 boxes, add up totals and bonuses and compare grand totals.